Jack Spade - FFB Tweaker Files

«I´ve been asked by WMD members to post my FFB Tweaker Files here in this new forum too..... here they are

What is it?

It´s a text file (xml) containing the same parameters you find on the individual Car Setup FFB Pages. Once the tweaker files are activated the
game ignores just the FFB settings on these pages. There is an optimized individual file for each and every car.

In pCARS FFB is directly derivated from the individual car/tire physics hence universal, so the files will work on any type of wheel.
It´s the core of FFB, if something is out of tune here it can´t be corrected by the wheel preset parameters later down the line, this is the most
important part of FFB tuning. BTW the SMS guys did a great job developing the car and tire physics and all other stuff for this game.

This FFB system enables you to tune all important physical forces that occur. It´s a great system, but there are a few traps or oddities that
must be considered. As a long-time WMD member I constantly followed game development and adjusted the files accordingly numerous times,
so learning about the stuff and how to make it really work well despite the traps and oddities probably most of you are unaware of.

How do I use the files?

The posting contains 2 different sets of files - Standard and Fy+Soplateral Mix
Inside a folder called "FFB". This folder must go in > My Documents/Project CARS .....Note, only one FFB folder at a time.

The tweaker files get activated by just starting the game. - Again, the car FFB setup pages are ignored. You can deactivate the files by renaming
the FFB folder. - Note, the file values are not transmitted on the pages.

What´s the difference between the sets?

1. Standard - classic parameters Fx,Mz,Fy,Fz - but additional SopDiff. bumps/kerbs/road feel from the rear tires, solves phase issues.

2. Fy+SopLateral Mix - side load mix (front/rear) 2/3 + 1/3 by forces not by numbers. FFB feels slightly different but gives more feel what the
rear of the car is doing, all other parameters as Standard.

Note: I prefer the latter.

In combo with the following global FFB settings, the files are designed to transmit an optimized FFB signal of the individual car to the wheel
avoiding FFB clipping to a great extend. There still is some clipping when you hold the wheel at 45-90 degrees turning angle and drive on high
kerbs. In this case strong forces occur at the same time causing the bumps/kerbs signals to clip slightly, but still acceptable.
What you see on the FFB monitor is transmitted to the wheel. I don´t recommend to increase Tire Force cause FFB signals are already close to
the limit.

Global FFB settings: FFB = 100, Tire Force = 100 -> Very important, FFB ALWAYS at 100 any wheel!

Force Feedback Calibration Page:

Relative Adjust Gain 1.10 (1.00 okay also)
Relative Adjust Bleed 0.10
Relative Adjust Clamp 0.95

Deadzone Removal Range: is wheel depending....as a CSW v2 user I have it at 0.

CSW v2 users who like it really clean without force loss try this: Tire Force = 70, FOR = 140

The files are PC only, but the parameter values can be converted for all platforms - multiplicator 100
Note: Arm and Body (Gut in file) stuff not used just set their Scale values at zero.

Additional Info:
People who prefer NO FFB at standstill change the line in the files like this: <value DisableSlowSpring="false" />

People who prefer Soft FFB Lock change the line in the files like this: <value DisableLockSpring="false" />
(FFB lock for each car's certain degrees of rotation)

A certain car maybe at bit weak/strong? Use these 2 Group Master Fader - SpindleMasterScale and SopScale....but always at the same level!
( use careful, high values cause clipping)

Previous wheel preset terms like, Relative Gain, Scoop, Tighten Center, Soft Clip, Base Drag - is old stuff and don´t work.
Now different terms on the wheel preset pages.

Useful setting for G25/27 and similar range of wheels: Scoop Knee = 70, Scoop Reduction = 15»
Project Cars Forum

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